As we all know, the horror genre has been pretty stale these past few years with the exception of a few films. One of those films was 2009’s The Collector, which somehow flew under the radar despite being quite an awesome film. The film is about an ex-criminal who decides to pull off one last heist so that he can pay off his ex-wife’s debt and keep her and his daughter safe. He decides to rob the house that he’s been working at as a handyman, but as he is cracking their safe a masked killer enters the house and promptly begins to booby trap the living crap out of everything. I won’t go any further since there’s still probably a lot of people who haven’t seen the film, but it’s definitely a breath of fresh air among recent horror films. Well the sequel to The Collector is hitting theaters this weekend and is aptly titled The Collection, and it looks great! The early reviews for the film are indicating that we could have another outstanding horror film in the books, some going so far as to even compare it to Aliens. If you’ve seen the first film and you enjoyed as I much as I did then this a must see, if you haven’t seen the first film then you should stop reading this and go check it out. The collection hits Theaters November 30th 2012 and is a welcome treat to horror fans everywhere.
For those of you who haven’t seen the first film you can buy it here. Trust me when I say it’s worth it.
Sorry it took so long for me to post this one up guys: I want to start by apologizing for my demo review because that may have actually excited you for this game. The demo merely introduces you to the gameplay and what to expect from each campaign, whereas the game simply crushes those expectations completely. So ladies and gentlemen without further ado I present my review of what could have been an amazing game: Resident Evil 6.
THE PLOT: Neo Umbrella, or simply “New Umbrella”, has unleashed the dreaded C-Virus upon the world, sending mankind spiraling into chaos as everyone begins to think that there is no hope. Everyone except for our six protagonists of course, who have now taken to finding the source of the virus and putting an end to it through a possible cure. Jake, Sherry, Leon, Helena, Chris and Piers all race against time in order to save the world from the brink of destruction. Also, it’s directed by Micheal Bay.
THE PRESENTATION: Resident Evil 6 boasts some of the greatest Playstation 2 graphics I’ve ever seen, along with some of the worst lighting in today’s gaming industry. I’m also being completely sarcastic about the greatest PS2 graphics, that title belongs to God of War 2. The wheels on the vehicles in this game look they are made of concrete and the edge of every object looks blocky and just plain odd, almost as though it were from the 64 era. While graphics like that still aren’t completely uncommon in today’s industry, “Cough, Twisted Metal, cough”, they are completely uncalled for in a game with a 600 member strong development team. Not to mention the lighting in the game is god awful: everything is so dark that you have to jack up the brightness almost all the way just to see where your character is moving and sometimes just for good measure they’ll throw in a snow storm. I’m looking at you Jake and Sherry. Do you really think the only way to add tension in a game is to just make it so you can’t see your enemies at all Capcom? “Why yes, yes we do Jonah” would be their response.
GAMEPLAY: the only aspect of the game that was vastly improved on, at least as far as the characters are concerned. Just as fluid and satisfying as it was in the demo, though I do feel like the melee combat drastically needed a lock-on system. The ability to dodge roll was a definite plus when it came to boss battles and crowded area, the melee system came in handy a lot when ammo was low and the fact that you can finally aim while moving is a godsend. However all good things come to an end and if anyone knows how to send things crashing to the ground its Capcom (see Megaman). Vehicle controls have always been a problem when it comes to Resident Evil games, but instead of addressing this in RE6 Capcom decided instead to just give you full chapters of non-stop vehicle action with some of the worst controls known to man. Why they did this I will never know, but I really hate them for it. I can stand the cheesy dialogue and the campy plot but when you take something that was obviously half-assed and force people to do it for 40 minutes straight I have to draw the line. For me this aspect probably took away from the game the most.
THE SILVER LINING: While the game as a whole is a complete and total mess, Leon’s campaign still manages to stand far above the rest. While the lighting may have tricked me in the demo the first half of Leon’s campaign does have quite a few moments that make you feel like you’re playing a survival horror game and not wondering when the transformers are going to pop up. Overall his campaign was still a missed opportunity but hopefully Capcom can learn from Mr. Kennedy in future installments. Online mercenaries was also a nice addition, but it wasn’t enough to save the game as a whole.
CONCLUSION: This game has made me wonder if I’m secretly bipolar simply because of the range of emotions I went through as it was announced and then released. I was nervous at first, being completely disappointed by Resident Evil 5. Then I was excited, being fooled by a demo that I should have known didn’t reflect the whole game. And last but not least I was angry and sad at the same time: sad because I went to the midnight released and payed full price for the game and angry because of how horrible each campaign got after chapter 2. The game took steps forward in some areas, gameplay primarily, and huge strides backwards in most others. I don’t want to say that Capcom is beginning a downward spiral, but with the on disc DLC mess and now this giant flop it’s definitely going to be hard to trust them moving forward. If the new Devil May Cry sucks however, I may just have to kill somebody.
I’ll start this off by saying that I am a huge Devil May Cry fanboy and also a huge fan of Ninja Theory. That being said I wasn’t initially happy with the idea of a DMC reboot, nor was I happy about Dante’s new look. But after taking some time to think it over I found myself becoming more and more excited for the reboot and also for this demo. For those of you that have completely boycotted this game I urge you to give it a try, because while it’s not without issues this demo shows that Ninja Theory has something to prove.
The Gameplay: The combat in the game is more solid than anything Ninja Theory has released in the past, and the mid combat weapon changes make for some really nice combo flow. To those who have played all the other Devil May Cry titles I suggest you play the demo on hard mode, because normal mode is way too easy even for beginners. The platforming elements are well done and all of the controls are woven together very nicely, making it easy to switch between weapons and fly between enemies. While all of this is nice there are two glaring problems: the camera angles are awful and there is no lock-on. NO LOCK-ON! Whoever decided this was a good idea should be fired immediately because when you can’t lock on and you have to move the camera constantly to see your enemies’ things can get irritating real fast. Hopefully the game will have this fixed by launch because they really slow down what is otherwise a very smooth playing game.
The Dialogue: While Devil May Cry has never been known for its amazing script (it’s a Capcom game people) the new title in the DMC series almost seems a little too American. The voice acting is great but in the boss fight the demo lets you play Dante and The Slug Mother, as I have aptly named her, get into shouting match of Eff you’s. While I’m no stranger to foul language this just seems to be a bit much. It doesn’t seem natural at all and it’s almost as though Ninja Theory is trying too hard to be hip and cool. However when Dante curses in the other mission that’s available to play its delivered through one-liners and feels much less out of place, so hopefully the forced use of F-bombs is a problem we only have to deal with in select cut scenes.
The Graphics: This is easily the best looking game in the series and the environments are definitely a high point in the demo. The way the city morphs and crumbles around you is ridiculously awesome and the animations are amazingly fluid. The enemies aren’t that impressive design wise but they look great graphically, and the boss that’s available to battle is easily one of the best looking things in the demo.
The Verdict: DmC is a lot better than most fans want to admit so far, but without fixing the very obvious camera and lock-on issues before launch we could end up with a title that easily could have been this series’ return to form had it not fallen short. However if those problems are cleaned up then we could have ourselves one hell of a game. It might not be classic Devil May Cry, but it’s trying pretty damn hard. Look out for this game when it drops on January 15th!